The shape design and the emissive colors contribute highly to the external visual language of the shrines which make it incredibly easy to spot them from a distance. This allows the designers to spread them judiciously around the world which affects pacing and progression with ease. A shrine could be placed in a valley, on a plateau, on a river bank, near a bridge and even near a castle. The reason why this is great is because it allows the shrines to be placed almost anywhere on the Hylian landscape, regardless of the world outside it. It is an underground temple set up by a technologically advanced ancient civilization. By skin, I mean the explanation of how the shrine fits in the world design. To me, the skin of the shrine is ingenious. Now let’s take a look at the shrine elements one by one, starting from when the player discovers them. The Legend of Zelda: Breath of the Wild - The interior of a shrine
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